World building is my favorite part of writing fantasy. When I first outlined The Conjurors series, I wanted a setting totally disconnected from our reality. That is exactly how The Globe was born. It is a magical land tucked away in the center of a black hole where the rules of physics give way to pure magic.
Because this world is so unique, I thought a lot about classic video games when I created it. Games almost always have distinct landscapes like an ice world, a desert world, or a water world. I built that exact concept directly into the lore of the books to make exploring The Globe feel like advancing through levels.
For those who have never played it, Animal Crossing: New Horizons is a popular Nintendo Switch video game where players are given a deserted island to completely customize. You can build cliffs, dig rivers, and decorate inside and outside to design your own perfect world. Translating The Globe into this game felt like a perfect fit because my books already shared DNA with video game maps.
I spent the last few months physically mapping out the land. I designed the layout to be a sequential journey. If you follow the path, you will walk through the first book of The Conjurors Series, The Society of Imaginary Friends, in the exact order Valerie does.

Walking the story beats
Your journey starts the moment you leave the airport. You land right in Arden. I wanted to capture the feeling of a deeply magical forest, so I used the game’s glowing moss and mushroom items to surround you with the vibrant magic of the Society. If you want to try making your own, check out this guide on how to build a magical forest in ACNH.
As you follow the path forward, you will catch a quick sneak peek of Plymouth, the underground city beneath Arden. The camera angle in the game is usually fixed, so I used a design trick called forced perspective here. By placing smaller items on cliffs far away, it creates an optical illusion that makes looking down at Plymouth seem like a peek underground. Here is a great tutorial on forced perspective if you want to see how the illusion works.
Next, you can explore the colorful, horseshoe-shaped path at the heart of Arden (right above Plymouth), which has the biggest of the guilds on the Globe, including The Society of Imaginary Friends, Knights of Light, and Guardians of the Boundary. They are all decorated inside and out! From there, you get to travel by rollercoaster straight into the desert. You all know how much I love rollercoasters in real life, so building this was one of the most rewarding parts of the game.
You then continue your journey into the futuristic city of Messina. In front is a suburban neighborhood, but behind it visitors can see the city skyline. To bring this area to life, I used glowing servers and neon lights. You can watch this how-to video on building city skylines to see the creative process.
Next comes my favorite interactive part of the island tour. The game features special warp pipes that instantly teleport your character across the map. I used one of these to represent the Where-O-Well Valerie jumps in to escape her enemies. You jump in, and the pipe transports you directly to Elsinore. This area is a pure ice world. I used the game’s frozen ice block items to build a massive, shimmering ice castle.
Finally, the terrain shifts. You move from Elsinore to the bleak, purple land of Dunsinane, where the atmosphere grows heavy. This is where the final battle takes place at the Black Castle. If you go inside and find the dungeon, you’ll even find the sword Cyrus infused with light from a glowing flower.
Experience the world of The Conjurors in a whole new way
If you have a copy of the game, you can visit the island right now. Just hop into a bed, go to sleep, and enter the dream address below.
Dream Address: DA-5087-9288-3488
If you have not started The Conjurors series yet, now is the perfect time. You can grab a free copy of book one, The Society of Imaginary Friends, and walk through the island as you read along with Valerie’s journey.
I would absolutely love to see your characters exploring the desert or braving the dungeons of the Black Castle. Please take pictures if you visit and tag me so I can see them. Thank you for always supporting this series and letting me share these creative side projects with you.
Happy traveling!




























